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Versus Systems Inc. (VS): Marketing Mix Analysis [Dec-2025 Updated] |
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Versus Systems Inc. (VS) Bundle
You're digging into the financials of Versus Systems Inc. (VS) right now, trying to see if the story matches the valuation, so let's cut straight to the core of their market position as of late 2025. Honestly, the strategy is clear: they are aggressively pushing their B2B SaaS platform-now heavily focused on interactive QR-code tech for Digital Out-of-Home advertising-and locking in high-value, recurring revenue streams. For example, that single ASPIS license agreement recognized $1,980,000 in Q2 2025 alone, which helps explain why their Price-to-Sales Ratio is a rich 3.1x versus the peer average of 0.7x, even with total sales for the nine months ending September 30, 2025, at $2.18 million. We need to see how their Product pivot, global Place expansion into markets like Brazil, and high-profile Promotion strategy (like the Texas Rangers renewal) actually support that premium price tag, defintely.
Versus Systems Inc. (VS) - Marketing Mix: Product
You're looking at the core offering of Versus Systems Inc. (VS), which centers on a proprietary B2B SaaS platform designed to drive user engagement through gamification and verifiable, real-world prizing. This technology lets brands and content creators embed branded challenges and rewards directly into digital experiences. The platform's architecture is built to support traceable rewards using blockchain and web3 principles, allowing clients to track participation rates and redemption activity in real time.
The product suite is focused on integrating these interactive mechanics across various channels. For instance, the Winfinite suite of games and the eXtreme Engagement Online (XEO) platform are designed to integrate these incentivized campaigns. However, you should note that as of 2025, the XEO platform, which was primarily intended for in-venue main-board work in stadiums and arenas, is in a development-only state and is not currently being used by clients. This means the current revenue stream is heavily reliant on the other deployed products and services.
The Filter Fan Cam (FFC) platform remains a key component, serving as an Augmented Reality (AR) filtering tool applicable for both mobile and in-venue use. This tool applies 3D filters in real-time to in-venue streams, featuring fans on jumbotrons and main boards. Its flexibility is shown by its deployment with teams across the NFL, NBA, NHL, and MLB, and its expansion to include mobile features for direct fan engagement beyond the venue.
A significant strategic shift for Versus Systems Inc. as of late 2025 is the push into Digital Out-of-Home (DOOH) advertising. This is evidenced by recent collaborations, such as the one announced on December 3, 2025, to launch audience-enhancing DOOH experiences. This new focus leverages their interactive technology, likely incorporating QR-code technology, to bridge physical advertising spaces with digital engagement and rewards.
To give you a sense of the scale of the business supporting these products, the company reported sales of USD 0.199347 million for the first quarter ended March 31, 2025, compared to USD 0.026503 million a year prior. For the full year 2024, total revenue was reported as $57,288. The company operates with a lean structure, listing only 5 employees as of the last available data.
Here's a quick look at the principal software products Versus Systems Inc. licenses:
| Product Name | Primary Function | Status/Key Deployment Area |
| Winfinite Suite | Interactive advertising tool for customer acquisition and loyalty | Used in recognized events globally |
| eXtreme Engagement Online (XEO) | In-venue main-board work | Development-only state as of 2025 |
| Filter Fan Cam (FFC) | Augmented Reality filtering tool | Mobile and in-venue applications; used by NFL, NBA, NHL teams |
The product strategy is clearly tied to high-profile engagement environments. You can see the breadth of their client base through their historical and recent engagements:
- Worked with teams across the NFL, NBA, NHL, MLB, and NCAA.
- Engaged with a number of Fortune 500 global brands.
- Largest customers in 2023 included the San Jose Sharks and the Sacramento Kings.
- Recent collaboration announced on November 18, 2025, with Drinkfinger for fan experiences.
- New initiative announced on December 3, 2025, with LiftMedia for DOOH experiences.
The financial performance associated with these products in Q1 2025 resulted in a net loss of USD 0.961746 million, with a basic loss per share from continuing operations of USD 0.2. For the preceding full year 2024, the total losses were -$4.04 million.
Versus Systems Inc. (VS) - Marketing Mix: Place
You're looking at how Versus Systems Inc. gets its B2B software tools into the hands of its clients-the distribution strategy. For Versus Systems Inc., Place is almost entirely defined by direct engagement, fitting the modern B2B Software-as-a-Service (SaaS) mold.
Distribution is primarily direct via a B2B Software-as-a-Service model.
Versus Systems Inc. doesn't rely on third-party resellers for its core platform delivery; it's a direct-to-client model. The company offers a suite of proprietary business-to-business software tools designed to drive user engagement through gamification and rewards. Revenue reporting for 2025 shows this direct model in action. For the three months ended March 31, 2025, revenues hit $0.199 million, with $176,000 of that attributed to professional services, specifically consulting related to the ASPIS arrangement. Later in the year, for the quarter ended June 30, 2025, Versus Systems Inc. recognized $1,980,000 in revenue from that non-cancellable license agreement with ASPIS. The customers utilizing this direct distribution are primarily sports teams, venues, and advertising agencies looking to engage fans and increase sales through live events or advertising campaigns.
Global reach through direct client partnerships with sports leagues and brands.
The platform's flexibility supports a global footprint, leveraging direct relationships across North America and international markets. These partnerships are crucial for Place, as the technology is integrated where the fans are-inside apps, games, and digital content. While the specific number of current partners isn't always public, we know the company extended its relationship with the Texas Rangers for the 2025 Season. To give you a sense of the environment Versus Systems Inc. operates in, the broader sports sponsorship market is projected to reach $115 billion in 2025, and top leagues like the NFL maintain fan profiles with over 250 attributes per fan, showing the depth of data available for targeted engagement.
The direct distribution strategy is being actively expanded into new, high-potential geographies and media environments. Here's a look at the scale of these recent distribution channel additions:
- Brazil Market Entry: Announced January 16, 2025, targeting over 100 million gamers.
- Iberian Peninsula DOOH: Collaboration announced December 3, 2025, leveraging LiftMedia's screens.
- Market Cap Context: At the time of the LiftMedia announcement, the company's market cap was valued at just $7.06 million.
Strategic expansion into the Brazilian gaming market was announced in January 2025.
On January 16, 2025, Versus Systems Inc. formally announced its move into Brazil, recognized as one of the largest global gaming markets. This expansion is a direct distribution play into a massive, engaged user base, estimated to have more than 100 million users. To manage this Place strategy on the ground, Flavio Maria was appointed as the Country Manager. This move positions the gamification platform to connect with this vibrant esports scene and mobile gaming growth.
New channel access via LiftMedia for DOOH screens in the Iberian Peninsula.
A significant distribution channel enhancement came on December 3, 2025, with the announcement of a collaboration with LiftMedia LDA to deploy interactive tools across Digital Out-of-Home (DOOH) screens in the Iberian Peninsula (Spain and Portugal). This is a key step in expanding the physical touchpoints for the software. The initial activation involves using the company's QR code technology across tens of thousands of elevator-based media properties.
The expected reach metrics for this new channel access are substantial:
| Metric | Value | Source/Context |
| Daily Reach Target (Iberia) | 2,650,000 people | Represents 4.4% of the Iberian population. |
| Annual Impressions Target | Nearly 1 billion impressions | Based on the daily reach and operational period. |
| Agreement Status | Non-binding Letter of Intent | Master Services Agreement (MSA) expected within 60 days. |
This deployment is designed to monetize user interaction and increase participation where people are commuting or in buildings, turning everyday instances into high-impact digital touchpoints. Finance: draft 13-week cash view by Friday.
Versus Systems Inc. (VS) - Marketing Mix: Promotion
You're looking at how Versus Systems Inc. communicates its value proposition to the market, which is heavily weighted toward high-profile proof-of-concept deals rather than broad consumer advertising.
Strategy centers on high-profile B2B partnerships as proof-of-concept. Versus Systems Inc. uses its executed agreements with major entities to demonstrate the efficacy of its proprietary, interactive, prizing and promotions tools to potential enterprise clients. This approach is designed to show how their software drives user engagement, increases consented first-party data capture, and ultimately increases sales for partners in live events and advertising campaigns.
Targeting Fortune 500 brands and professional sports teams (NFL, NBA, NHL, MLB). The company's promotional narrative is built on its established track record with top-tier organizations. Versus Systems Inc. has worked with teams across the NFL, NBA, NHL, and MLB, alongside a number of Fortune 500 global brands, showcasing the platform's scalability and appeal across major entertainment verticals.
Renewed partnership with the Texas Rangers for the 2025 MLB season. The renewal of the agreement with the Texas Rangers for the 2025 Major League Baseball season marks the fourth consecutive year of collaboration. This technology, the Filter Fan Cam, was a key feature during the team's 2023 World Series championship and 2024 World Series appearances. The system is deployed for use at all home games at Globe Life Field.
Collaboration with Drinkfinger Enterprises to ignite global fan experiences. On November 18, 2025, Versus Systems Inc. announced a strategic collaboration with Drinkfinger Enterprises LTD., beginning with a non-binding Letter of Intent, with an expected Master Services Agreement to follow. This initiative aims to convert physical fan accessories into real-time digital touchpoints, offering fans the ability to unlock digital games, in-venue activations, and rewards.
The company's promotional expansion is also visible in new geographic markets, as demonstrated by a recent agreement.
| Partnership Channel | Target Market/Scope | Key Metric/Reach | Announcement Date |
| Drinkfinger Enterprises | Global Sports & Entertainment Fan Experiences | Non-binding LOI signed; MSA expected | 2025-11-18 |
| Texas Rangers (Renewal) | MLB Home Games at Globe Life Field | Fourth consecutive year of Filter Fan Cam use | 2025-02-20 |
| LiftMedia LDA | Iberian Peninsula Digital Out-of-Home (DOOH) | 2,650,000 people reached daily | 2025-12-03 |
The LiftMedia initiative, leveraging QR code technology across DOOH screen environments, provides a concrete metric for audience reach in a new sector. The initial activation targets tens of thousands of elevator-based media properties.
- Targeting 4.4% of the Iberian population daily.
- Projected delivery of nearly 1 billion impressions annually.
- Pilot program expected to start within 60 days of LOI.
The company uses press releases defintely to announce new strategic agreements. Official communication channels are the primary method for disclosing these B2B milestones. For instance, the Q3 2025 reporting period saw announcements regarding the Drinkfinger collaboration and the LiftMedia initiative, alongside the earlier Texas Rangers renewal.
The company's investor relations page lists key promotional announcements from 2025:
- Versus Systems to Collaborate with Drinkfinger to Ignite Global Fan Experiences Across Sports and Entertainment (Nov 18, 2025).
- Versus Systems Extends Partnership with Texas Rangers for 2025 Season (Feb 20, 2025).
- Versus Systems Expands into Brazil, One of the World's Largest Gaming Markets (Jan 16, 2025).
Finance: draft 13-week cash view by Friday.
Versus Systems Inc. (VS) - Marketing Mix: Price
You're looking at how Versus Systems Inc. structures the money side of its business, which is heavily weighted toward recurring revenue streams, even though recent performance has been driven by a large, upfront license fee.
The core revenue model for Versus Systems Inc. is subscription-based, built around platform access fees, usage charges, and specific white-label contracts. This structure is designed to create predictable income from the use of its gamification and QR code technology. The company granted ASPIS an exclusive license to use its technology in the cybersecurity industry, contingent on continued monthly payments.
Consider the material Technology License agreement with ASPIS, which is a prime example of this pricing strategy in action. Versus Systems Inc. recognized revenue of $1,980,000 in Q2 2025 from this single agreement. This recognition followed the delivery of a functional license on April 30, 2025.
Here's the quick math on that ASPIS deal's structure:
- The fixed monthly fee for the license is $165,000.
- The agreement has an initial term of one year.
- Of the recognized Q2 2025 revenue, $330,000 was billed as accounts receivable, representing two months of license fees.
- The remaining $1,650,000 was recorded as a contract asset for the unbilled portion of the initial twelve-month term.
This concentration of revenue in one contract highlights a key pricing risk, as the company recorded $0 in external revenue for Q2 2025.
Looking at the broader top line, total sales for the nine months ended September 30, 2025, reached $2.18 million. That figure is a significant jump from the prior year's comparable period, though it is heavily influenced by that single large transaction.
When you benchmark Versus Systems Inc.'s valuation against its peers based on sales, the pricing appears steep. The company carries a Price-to-Sales Ratio of 3.1x. What this estimate hides is the concentration risk; a high multiple on concentrated revenue can be volatile. To be fair, this is expensive when you see the peer average sits at 0.7x.
Here is a snapshot comparing the key pricing and valuation metrics we have:
| Metric | Versus Systems Inc. (VS) Value | Comparison/Context |
|---|---|---|
| ASPIS Monthly License Fee | $165,000 | Fixed fee component of the subscription model |
| Q2 2025 ASPIS Revenue Recognition | $1,980,000 | Recognized upon functional license delivery |
| Nine Months Ended Sept 30, 2025 Sales | $2.18 million | Total sales figure for the period [Provided Data] |
| Price-to-Sales Ratio | 3.1x | Indicates a high valuation relative to sales |
| Peer Average Price-to-Sales Ratio | 0.7x | The average for comparable companies |
The pricing strategy is currently defined by securing large, upfront payments for functional licenses, which temporarily boosts reported revenue and supports the high Price-to-Sales Ratio. Finance: draft the 13-week cash view by Friday, focusing on non-ASPIS revenue generation.
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