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iHuman Inc. (IH): Business Model Canvas [Dec-2025 Updated] |
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iHuman Inc. (IH) Bundle
You're looking to understand the actual mechanics of how iHuman Inc. (IH) is funding its global expansion in AI-powered education, and frankly, the Business Model Canvas reveals a strategy of high-octane investment backed by serious capital. As of mid-2025, this company is pouring money into its proprietary LLMs and content-spending RMB 52.8 million on R&D in Q2 alone-while maintaining a strong liquidity position with RMB 1,119.1 million in cash and short-term investments as of Q1. Their model is clearly built on securing future income now, shown by a deferred revenue base of RMB 240.0 million by June 30th, supporting their Q2 revenue of RMB 200.2 million. Below, we dissect the nine essential blocks of iHuman Inc. (IH)'s operation, showing you precisely where the money comes from and where it's going next.
iHuman Inc. (IH) - Canvas Business Model: Key Partnerships
You're looking at the structure that lets iHuman Inc. (IH) scale its intellectual development products beyond its core China market, which saw revenues of RMB210.4 million (US$29.0 million) in the first quarter of 2025. These alliances are critical for content reach and product diversification.
Meta Media Entertainment for global content distribution outside China
This partnership is the primary channel for extending iHuman Inc.'s reach into international markets, moving beyond the domestic user base that averaged 26.51 million total MAUs in Q1 2025. While specific revenue share from this channel isn't public, the strategy is clear: use established global media infrastructure to push content.
Cricket Media for interactive content in US schools since September 2025
The launch of Reading Stars on September 18, 2025, formalizes this relationship. This move integrates Cricket Media's content library, built over more than 50 years, with iHuman Inc.'s technology for the US school market. The goal is to build reading skills in a short daily engagement window, aiming for high adoption in the US K-12 segment.
Boya School for customized LLM-powered coding programs
iHuman Inc. developed a specific coding program for Boya School, a private institution in Beijing serving elementary to high school students. This represents a direct B2B application of the Company's AI technology, iHuman AI Coder, within a formal educational setting in China. This type of customized deployment supports the strategic focus on high-value, integrated online-offline offerings.
IP licensing partners like Disney for Frozen content integration
Securing rights to major IPs like Disney's Frozen is key for attracting and retaining users through familiar, high-quality content. Although the primary toy licensing deal for Frozen was renewed by Mattel in October 2025, iHuman Inc.'s use of such IP in its digital/smart device offerings is a significant value driver, helping to justify the product portfolio's structural upgrades. The gross margin for Q1 2025 stood at 68.3%, reflecting the costs associated with these content integrations.
Distributors for physical products and offline components
The Company explicitly noted that the decrease in gross margin from 71.5% (Q1 2024) to 68.3% (Q1 2025) was mainly due to an increased focus on the offline component of its integrated strategy. This necessitates strong distribution partnerships for physical products, which carry different cost structures than pure software sales. The cost of revenues for Q1 2025 was RMB66.7 million (US$9.2 million).
Here is a summary of the key partnership types and associated data points:
| Partner Category | Specific Partner/Focus | Key Metric/Date | Associated Financial/Statistical Data (Latest Available 2025) |
| Global Content Distribution | Meta Media Entertainment | International Reach Strategy | Q1 2025 Revenue: RMB210.4 million (US$29.0 million) |
| Interactive US School Content | Cricket Media (Reading Stars) | Launch Date: September 18, 2025 | Average Total MAUs (Q1 2025): 26.51 million |
| Customized LLM/AI Education | Boya School (Beijing) | Product Application: iHuman AI Coder | Gross Margin (Q1 2025): 68.3% |
| IP Licensing | Disney (Frozen) | IP Asset Value | Cash, Cash Equivalents, and Short-Term Investments (Mar 31, 2025): RMB1,119.1 million (US$154.2 million) |
| Physical/Offline Distribution | Third-Party Distributors | Strategy Focus Area | Cost of Revenues (Q1 2025): RMB66.7 million (US$9.2 million) |
The reliance on these external entities is clear, especially as the Company manages its product mix. You can see the operational impact in the balance sheet, with Deferred Revenue and Customer Advances at RMB267.9 million (US$36.9 million) as of March 31, 2025, reflecting pre-sold integrated product bundles.
The key partnership activities involve:
- Securing distribution lanes outside of China.
- Integrating established, high-trust content libraries.
- Developing bespoke, high-touch AI solutions for institutions.
- Managing the cost implications of physical goods distribution.
The success of the offline component directly impacts the gross margin, which fell from 71.5% in Q1 2024 to 68.3% in Q1 2025.
Finance: review Q2 2025 partnership revenue contribution against the RMB21.6 million (US$3.0 million) operating income reported for Q1 2025.
iHuman Inc. (IH) - Canvas Business Model: Key Activities
Research and development (R&D) for AI and LLM integration
Research and development expenses for the first quarter ended March 31, 2025, were RMB55.4 million (US$7.6 million), representing a 18.5% decrease year-over-year. For the second quarter ended June 30, 2025, R&D expenses decreased by 7.7% year-over-year as part of overall operating expense reduction efforts.
Creation of original intellectual property (IP) and animation content
The company continued to advance its product roadmap, which involves the creation and enhancement of proprietary content and features. A specific highlight from the second quarter of 2025 involved the flagship app, iHuman Chinese, which introduced:
- A new photo recognition function covering most daily-use Chinese characters.
- A speaking feature that uses intelligent [technology].
Global market expansion and overseas user acquisition
iHuman Inc. is actively expanding internationally, notably into the US market through a partnership with Cricket Media. User metrics show the following trends:
| Metric | Q1 2025 (Ended March 31) | Q2 2025 (Ended June 30) |
| Average Total MAUs | 26.51 million | 23.72 million |
| Year-over-Year MAU Change | Increase from 26.38 million (last year) | Decrease from 24.57 million (last year) |
Continuous product roadmap enhancement and feature updates
Product enhancement is a core activity, evidenced by the Q2 2025 updates to the flagship offering, which included making character exploration more intuitive and engaging. The company also noted diversification and structural upgrades of its product portfolio during the period.
Stringent cost control to maintain profitability
Cost control has been a significant activity driving the bottom line, even as revenues faced headwinds. Total operating expenses saw a substantial reduction in Q2 2025.
| Expense Category | Q1 2025 YoY Change | Q2 2025 YoY Change |
| Total Operating Expenses | 18.9% decrease (Q1 vs Q1 2024) | 12.5% decrease (Q2 vs Q2 2024) |
| Sales and Marketing Expenses | 25.0% decrease (RMB41.3 million) | 19.5% decrease |
This focus on cost management resulted in strong net income performance despite revenue pressure. For instance, net income in Q2 2025 was RMB31.9 million (US$4.5 million), up from RMB24.7 million in the same period last year. The gross margin for Q2 2025 stood at 67.8%, compared to 70.5% in Q2 2024. The company maintained a liquid balance sheet, with cash, cash equivalents, and short-term investments at RMB1,100.1 million (US$153.6 million) as of June 30, 2025. The Price-to-Earnings ratio was reported at 9.28 in late 2025.
iHuman Inc. (IH) - Canvas Business Model: Key Resources
You're looking at the core assets that power iHuman Inc.'s operations as of late 2025. These aren't just line items on a balance sheet; they are the engines driving their tech-powered educational products.
The financial foundation is definitely solid, giving them room to maneuver. As of the first quarter of 2025, iHuman Inc. reported holding RMB 1,119.1 million in significant cash and short-term investments. This liquidity is a major resource, especially when paired with their deferred revenue base, which stood at RMB 240.0 million as of June 30, 2025. That deferred revenue represents future recognized income, a nice buffer.
The intellectual property and technological backbone are perhaps the most critical non-financial assets. iHuman Inc. has built this on a deep legacy combining over two decades of experience in the parenthood industry with superior original content and advanced high-tech innovation DNA. [cite: 5 from second search]
The technology stack is centered around proprietary capabilities:
- Leveraging advanced technological capabilities, including 3D engines.
- Incorporating AI/AR functionality across its product suite.
- Utilizing big data analysis on children's behavior and psychology.
- Actively expanding the role of AI to enrich user experiences and streamline operations. [cite: 3 from second search]
This technology manifests in product enhancements. For instance, the flagship iHuman Chinese application introduced a new photo recognition function and a speaking feature providing real-time pronunciation feedback. [cite: 1, 2 from second search] Furthermore, the company has formalized its AI development with initiatives like the iHuman AI Coder program, seeing its first formal application in a school setting at Boya School. [cite: 5 from second search]
Regarding content and human capital, iHuman Inc. relies on its specialized assets:
| Resource Component | Detail/Metric |
| Original Educational IP | Superior original content; launched major upgrade to narrative-driven Aha Makeover app. |
| R&D/Talent Pool | Advanced high-tech innovation DNA and research & development capabilities. |
| Financial Stability Metric | Achieved continued profitability across fourteen quarters as of Q2 2025. [cite: 2 from second search] |
The company's ability to maintain this technological edge is directly tied to its specialized content and R&D talent pool, which supports the continuous integration of intelligent capabilities across their offerings. [cite: 5 from second search] They are focused on using AI for automating routine tasks and enhancing data-driven insights to operate more precisely. [cite: 3 from second search]
iHuman Inc. (IH) - Canvas Business Model: Value Propositions
You're looking at the core value iHuman Inc. (IH) delivers to its users, which is the engine driving its $\text{143.77M}$ market capitalization as of December 1, 2025. This isn't just about apps; it's about tangible intellectual development supported by solid financials, like the $\text{67.8\%}$ gross profit margin achieved in Q2 2025.
Tech-powered, intellectual development products for young learners
iHuman Inc. (IH) positions itself as a leading provider of these tech-driven tools, focusing squarely on enhancing children's educational experiences. The value here is the digital delivery of core skills. For instance, in the first quarter of 2025, the flagship iHuman Chinese expanded its content library, growing the total number of Chinese characters available from $\text{1,300}$ to $\text{1,800}$. That's a concrete, measurable increase in the intellectual material offered to users.
Engaging, original content that turns learning into a fun journey
The engagement factor is key to keeping those average total monthly active users (MAUs) high-which stood at $\text{23.72 million}$ for Q2 2025. The content is designed to be fun, not a chore. You see this in product evolution, such as the mobile game Aha Makeover being developed into a more storytelling platform. Also, iHuman Magic Thinking introduced a new module focused on applied problem-solving using short, animated sessions to make math concepts accessible.
Integrated online-offline learning experience for holistic development
iHuman Inc. (IH) isn't just digital; it actively bridges the gap between online platforms and real-world settings. This integrated approach is a clear value driver, even if it caused a slight dip in gross margin to $\text{67.8\%}$ in Q2 2025 due to structural upgrades. The company supports nearly $\text{10,000}$ institutions through its B2B model. Furthermore, the September 2025 partnership with Cricket Media integrates iHuman content with Reading Stars magazine, offering virtual quizzes to students in $\text{170}$ countries.
Personalized learning paths via AI-driven tutoring and feedback
Artificial Intelligence is baked into the value proposition for personalization. iHuman Inc. (IH) is leveraging AI across its operations to enhance the customer experience. Specific product enhancements show this in action; for example, the iHuman Chinese app added voice features for character pronunciation, which is a form of immediate, personalized feedback that a static textbook can't offer. The company's focus on innovation in products and platforms is intended to drive future performance.
Superior experience that is efficient and relieving for parents
For parents, the value translates into time saved and confidence gained. The efficiency is reflected in the company's cost control, which helped drive net income up $\text{29\%}$ year-over-year in Q2 2025, despite revenue pressure. When you look at the financials, the operational discipline is evident. Here's the quick math on the latest reported quarter:
| Metric | Value (Q2 2025) | Context |
| Revenue | $\text{US\$27.9 million}$ ($\text{RMB200.2 million}$) | Year-over-year decline noted |
| Gross Profit Margin | $\text{67.8\%}$ | Slight drop due to product upgrades |
| Net Income | $\text{US\$4.5 million}$ | Year-over-year growth of $\text{29\%}$ |
| Average Total MAUs | $\text{23.72 million}$ | Measure of user reach |
| Forward P/E Multiple (Estimate) | $\text{8.9x}$ | Compared to peer average of $\text{17.3x}$ |
The focus on operational expenditure reduction-with R&D, sales and marketing, and G&A expenses all falling year-over-year in Q2 2025-is what makes the experience relieving for stakeholders: it shows management is focused on profitable growth, not just top-line vanity metrics. The company has been profitable since $\text{2022}$.
The core value propositions are supported by these numbers:
- Tech-powered products underpin $\text{23.72 million}$ MAUs.
- Engaging content supports a $\text{67.8\%}$ gross margin.
- Offline integration is supported by $\text{10,000}$ institutions.
- AI drives efficiency, leading to $\text{29\%}$ YoY net income growth.
- Parental relief is evidenced by profitability since $\text{2022}$.
Finance: draft $\text{13}$-week cash view by Friday.
iHuman Inc. (IH) - Canvas Business Model: Customer Relationships
You're looking at how iHuman Inc. (IH) manages the connection with its massive user base, which, as of the first quarter of 2025, averaged 26.51 million total monthly active users (MAUs). This scale dictates a multi-tiered approach to keeping those relationships healthy.
Automated, in-app customer service and intelligent voice analysis
For the vast majority of individual users, the relationship is maintained through self-service and automation within the apps. While specific metrics on intelligent voice analysis resolution rates aren't public, the push toward AI in customer experience is a clear industry trend for 2025, suggesting IH is prioritizing quick, automated fixes for common issues. The value proposition itself, like the expanded content library in iHuman Chinese now featuring 1,800 characters, directly reduces the need for support by delivering a richer, less confusing initial experience. Honestly, for millions of users, the best customer service is a product that just works right out of the box.
Community building and engagement via social media (e.g., Xiaohongshu)
Community engagement is critical for maintaining relevance, especially given the June 2025 algorithm update on platforms like Xiaohongshu, which now heavily rewards platform consistency and community engagement metrics. iHuman Inc. must maintain a high level of activity to benefit from the new distribution models. Success here translates directly into organic reach and validation from peer recommendations, which is key in the Chinese consumer market. The focus is on sustained contribution to unlock better traffic rewards, not just one-off campaigns.
Key engagement indicators that drive relationship health include:
- Maintaining a Click-Through Rate (CTR) above 5% on promotional content.
- Achieving an Engagement Rate (ER) above 3% in initial traffic pool trials.
- Consistent posting frequency to satisfy the new algorithm requirements.
Dedicated B2B relationship management for school and distributor sales
The relationship management shifts significantly when dealing with schools and distributors, moving away from the high-volume, low-touch model. This requires dedicated account management to onboard and support partners. A concrete example of this B2B/institutional focus is the international expansion effort, specifically the partnership with Cricket Media in the US. Starting in September 2025, this partnership integrates iHuman's content to make Cricket Media's magazine, Reading Stars, more interactive with virtual quizzes. This signals a high-touch approach to securing and maintaining large-scale distribution and institutional adoption outside of the core China market.
High-touch, customized program development for institutional clients
For major institutional clients, the relationship moves beyond standard product sales to co-development and tailored integration. While specific contract values for these customized programs are proprietary, the strategy is evident in the international push. The goal is to embed iHuman's technology into existing educational frameworks, such as the integration with Reading Stars. This level of customization requires significant Research and Development (R&D) resources, which, based on Q1 2025 results, saw R&D expenses of RMB55.3 million (US$7.6 million) in the prior year period, indicating the investment behind these deeper client relationships.
Here's a quick look at the scale and recent financial context underpinning these customer relationship efforts as of the first half of 2025:
| Metric | Value (As of Q1 2025 or Latest Available) | Unit/Context |
|---|---|---|
| Average Total MAUs (Q1 2025) | 26.51 million | Monthly Active Users |
| Q1 2025 Revenue | RMB210.4 million (US$29.0 million) | Unaudited Financial Results |
| iHuman Chinese Content Size | 1,800 characters | Expanded from 1,300 |
| Institutional Partnership Example Start Date | September 2025 | US Market Integration with Cricket Media |
| Prior Period R&D Expenses | RMB55.3 million (US$7.6 million) | Related to product enhancement/customization |
The sheer volume of users means that even a small percentage requiring high-touch support can strain resources, so the defintely heavy reliance on in-app automation is a necessary operational reality. Finance: draft 13-week cash view by Friday.
iHuman Inc. (IH) - Canvas Business Model: Channels
You're looking at how iHuman Inc. (IH) gets its tech-powered intellectual development products into the hands of its users as of late 2025. The channels are a mix of digital storefronts, direct engagement, and institutional sales.
Major mobile application stores (iOS, Android) for app distribution
The primary route for iHuman Inc.'s software offerings remains the major mobile application stores. The sheer scale of the ecosystem supports this distribution method.
- Global App Downloads projected to reach 299 Billion in 2025.
- Average total Monthly Active Users (MAUs) for iHuman Inc. in the second quarter of 2025 was 23.72 million.
- Average total MAUs for the first quarter of 2025 was 26.51 million.
Content distribution networks for animation and IP licensing
iHuman Inc. leverages its creative output, including animation, through various networks and integrates popular intellectual property (IP) into its learning games. The Kunpeng animation unit is noted for capitalizing on success by introducing merchandise.
The company expanded its product lineup in 2024 by infusing popular IP themes, such as Disney's Frozen, into learning games to boost engagement.
Direct-to-consumer (D2C) through social media marketing
Direct engagement is supported by marketing spend aimed at driving app adoption and engagement, which feeds the MAU base. The company is also expanding internationally, notably in the US through a partnership with Cricket Media.
Sales and marketing expenses for the first quarter of 2025 were RMB41.3 million (US$5.8 million).
| Metric | Q1 2025 Value | Q2 2025 Value |
| Total Revenue (RMB) | 210.4 million | 200.2 million |
| Average Total MAUs | 26.51 million | 23.72 million |
Offline sales channels for physical products and devices
iHuman Inc.'s comprehensive suite of products includes smart devices. The company's product portfolio diversification and structural upgrades were cited as contributing to a lower gross margin in Q2 2025 compared to the prior year.
Deferred revenue and customer advances, which can relate to hardware or long-term service contracts, stood at RMB240.0 million (US$33.5 million) as of June 30, 2025.
Direct B2B sales to kindergartens and schools
Direct sales efforts target educational institutions, formalizing the use of iHuman Inc.'s technology in structured learning environments. This channel is seeing specific product deployment.
In the first quarter of 2025, iHuman Inc. developed a customized coding program for Boya School, a private institution in Beijing, utilizing iHuman AI Coder.
Research and development expenses, which support the creation of these specialized B2B offerings, were RMB52.8 million (US$7.4 million) in the second quarter of 2025.
iHuman Inc. (IH) - Canvas Business Model: Customer Segments
You're looking at the customer base for iHuman Inc. (IH) as of the second half of 2025, based on the latest reported figures from their Q1 and Q2 2025 earnings releases.
Parents of children aged 3-8 in China seeking intellectual development represent the core market. This segment is accessed primarily through the company's suite of self-directed apps.
- Average total Monthly Active Users (MAUs) for the first quarter ended March 31, 2025, reached 26.51 million.
- This MAU figure compares to 26.38 million in the first quarter of 2024.
- The product portfolio serving this group includes iHuman Chinese, which expanded its character set to 1,800 by Q1 2025.
Growing international user base, defintely focused on the US market is an area of active expansion. While the primary revenue driver remains domestic, strategic moves indicate a push for global reach.
- Management highlighted overseas user acquisition as a key part of the 2024 strategy.
- The company announced a partnership in September 2025 with Cricket Media to launch Reading Stars.
B2B institutional clients, including kindergartens and private schools form a distinct channel. This segment receives tailored content resources and solutions.
- As of the third quarter ended September 30, 2024, the B2B model supported nearly 10,000 kindergartens and institutions across China.
- In the first quarter of 2025, iHuman Inc. developed a customized coding program for Boya School, a private institution in Beijing.
Distributors and third-party content platforms globally are critical for international scale. These partners help push content and IP outside of the direct-to-consumer model in China.
- In early 2025, London-based Meta Media Entertainment acquired exclusive global distribution rights for the original animation series, Rainbow Crew, outside of China.
Here's a quick look at the scale across the primary user and client groups based on the most recent disclosures:
| Customer Segment Focus | Metric | Latest Reported Figure | Reporting Period |
| Core Consumer (China) | Average Total MAUs | 26.51 million | Q1 2025 |
| B2B Institutions (China) | Number of Supported Institutions | Nearly 10,000 | Q3 2024 |
| Content Licensing (Global) | Key IP Distribution Deal | Acquired by Meta Media Entertainment | Early 2025 |
The company's overall user engagement remains high, as evidenced by the MAU growth, but the pressure on consumer spending in China means converting these users efficiently is paramount.
iHuman Inc. (IH) - Canvas Business Model: Cost Structure
You're looking at the expenses that keep iHuman Inc. running, especially how they managed to cut costs while still pushing product development as of their latest reports in late 2025. The focus here is on the hard numbers that make up their operational outlay.
High Research and Development (R&D) Expenses
Research and development remains a significant cost center, though iHuman Inc. achieved notable reductions in Q2 2025. For the second quarter of 2025, R&D expenses were reported at RMB 52.8 million (US$7.4 million). This figure represents a decrease of 7.7% compared to RMB 57.2 million in the second quarter of 2024. This reduction is a key part of their overall cost-saving strategy.
Content Production and IP Creation Costs
While not explicitly itemized as a standalone line item in the primary expense breakdown, the costs associated with content creation and intellectual property are embedded within the Cost of Revenues and R&D. The company noted that the gross margin decline in Q2 2025 was mainly due to the diversification and structural upgrades of the product portfolio. This implies ongoing investment in creating new educational modules and enhancing existing IP, even as overall operating expenses were managed down.
Marketing and User Acquisition Costs to Drive MAU Growth
Sales and marketing expenses saw a substantial cut, reflecting a shift in user acquisition strategy or reduced promotional spend. In Q2 2025, these expenses totaled RMB 41.3 million (US$5.8 million). This was a significant decrease of 19.5% from RMB 51.3 million in the same period last year, which the company attributed to cost savings in marketing activities. For context, Q1 2025 sales and marketing expenses were also RMB 41.3 million (US$5.7 million).
Payroll and Outsourcing Expenses, Though Decreasing Due to Cost Savings
Savings in payroll-related and outsourcing expenses were a primary driver for the reduction in several operating expense categories. Specifically, the decrease in R&D expenses was primarily due to these savings. Similarly, general and administrative expenses also benefited from savings in payroll-related expenses. This focus on efficiency in staffing and external services helped lower the total operating expenditure base.
Costs of Revenues, Including Server and Bandwidth Expenses
The direct costs tied to delivering the service, which include server and bandwidth expenses, are captured in the Cost of Revenues. For the second quarter of 2025, the Cost of Revenues was RMB 64.4 million (US$9.0 million). This was slightly higher than the RMB 63.4 million reported in the same period last year.
Here's a quick look at the breakdown of the total operating expenses for Q2 2025, showing where the money went:
| Expense Category | Q2 2025 Amount (RMB) | Q2 2025 Amount (US$) | Year-over-Year Change |
| Research and Development | 52.8 million | 7.4 million | Decrease of 7.7% |
| Sales and Marketing | 41.3 million | 5.8 million | Decrease of 19.5% |
| General and Administrative | 22.1 million | 3.1 million | Decrease of 9.3% |
| Total Operating Expenses | 116.3 million | 16.2 million | Decrease of 12.5% |
The total operating expenses for Q2 2025 were RMB 116.3 million (US$16.2 million), marking a 12.5% decrease from RMB 132.9 million in Q2 2024.
You can see the cost control efforts clearly in the operating expense structure. It's defintely a focus area for the management team right now.
iHuman Inc. (IH) - Canvas Business Model: Revenue Streams
You're looking at how iHuman Inc. (IH) converts its value proposition into actual cash flow as of late 2025. The revenue generation is a mix of direct consumer sales and institutional partnerships, though the recent macroeconomic environment has presented headwinds.
Total Q2 2025 revenue was RMB 200.2 million, primarily from these streams. This figure represented a 6.9% decrease from RMB 215.1 million in the second quarter of 2024. The primary drivers for this revenue decline were the falling newborn population in China and more conservative consumer spending habits.
Here's a breakdown of the key components contributing to the top line:
The core revenue is driven by the user base of the tech-powered, intellectual development products, which includes self-directed apps and interactive content.
- Subscription fees and in-app purchases from mobile learning apps.
- Sales of physical products and educational devices.
The company is actively diversifying its income sources beyond direct-to-consumer mobile sales. For instance, in Q1 2025, the company achieved 13 consecutive quarters of profitability.
International expansion efforts are materializing into new revenue channels, suggesting growth in content licensing and distribution.
- Content licensing and distribution revenue from overseas deals. The company established a strategic partnership with Cricket Media to strengthen its presence in the U.S. education market during Q2 2025.
The B2B segment, while newer, is a strategic focus area, leveraging their AI capabilities for institutional contracts.
- B2B revenue from customized school programs. iHuman developed a customized coding program for Boya School, a private institution in Beijing, during Q1 2025.
The following table summarizes the most recent reported total revenue figure and its US Dollar equivalent for context:
| Metric | Value (RMB) | Value (USD) | Period |
| Total Revenue | 200.2 million | 27.9 million | Q2 2025 |
| Revenue (Prior Year Period) | 215.1 million | N/A | Q2 2024 |
The company's cash position as of June 30, 2025, stood at RMB 1,100.1 million (US$153.6 million) in cash, cash equivalents, and short-term investments. This liquidity supports the ongoing development across all revenue-generating product lines.
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