Embracer Group AB (publ) (0GFE.L) Bundle
A Brief History of Embracer Group AB (publ)
Embracer Group AB, established in 2008, is a Swedish video game and media holding company headquartered in Karlskrona, Sweden. The company has evolved significantly since its inception, expanding its portfolio through strategic acquisitions and diversifying its offerings in the gaming industry.
In the early years, Embracer Group primarily focused on publishing games under various subsidiaries. The first major acquisition occurred in 2011 when the company acquired the rights to several game franchises, setting the stage for rapid growth. By 2016, Embracer had acquired the studio THQ Nordic, which became a key player in its development strategy.
Embracer Group's aggressive acquisition strategy continued, with notable purchases including the acquisition of Deep Silver in 2018. This acquisition included well-known franchises such as Saints Row and Metro, solidifying Embracer's presence in the global market. By 2021, Embracer Group had acquired over 30 game studios.
The company went public on the Nasdaq First North Growth Market in 2017, raising approximately SEK 200 million. Embracer Group continued to strengthen its market position, with a significant listing on the Nasdaq Stockholm main market in 2020.
Year | Significant Events | Financial Milestones |
---|---|---|
2008 | Founded | N/A |
2011 | First major acquisition | N/A |
2016 | Acquired THQ Nordic | N/A |
2018 | Acquired Deep Silver | N/A |
2020 | Listed on Nasdaq Stockholm | Market capitalization of approximately SEK 26 billion |
2021 | Acquired over 30 game studios | Revenue of SEK 4.75 billion, up 98% YoY |
2022 | Continued expansion with strategic acquisitions | Revenue projected at SEK 6 billion |
As of Q2 2023, Embracer Group reported a revenue increase to approximately SEK 8.6 billion for the last fiscal year, reflecting a growth of 80% year-on-year. The company's EBITDA was reported at around SEK 1.2 billion.
Embracer Group's portfolio includes brands such as Gearbox Publishing and Amplifier Game Studios, contributing to its diverse product offerings. The company's strategic vision focuses on expanding into emerging markets and leveraging its intellectual properties for growth.
Recent activities include the acquisition of Crystal Dynamics and Eidos-Montreal in 2022, solidifying its footprint in AAA game development. The additional revenue from these acquisitions is projected to enhance the overall financial stability of the group.
As of October 2023, Embracer Group maintains a market capitalization close to SEK 50 billion, reflecting its robust growth trajectory and strong investor confidence.
A Who Owns Embracer Group AB (publ)
Embracer Group AB (publ), a prominent video game holding company based in Sweden, has seen significant changes in its ownership structure over the years. As of October 2023, Embracer Group is publicly traded, with institutional and retail investors owning shares of the company.
The largest shareholders of Embracer Group consist of various entities including investment firms, hedge funds, and high-net-worth individuals. Below is a detailed breakdown of the major shareholders and their respective ownership stakes:
Shareholder | Ownership Percentage | Type of Ownership | Number of Shares Owned |
---|---|---|---|
Founder Lars Wingefors | 18.5% | Individual | 35.5 million |
AMF Försäkring och Fonder | 7.0% | Institutional | 13.5 million |
Swedbank Robur Fonder | 6.2% | Institutional | 11.8 million |
Nordea Fonder | 5.1% | Institutional | 9.7 million |
AMF Försäkring | 3.9% | Institutional | 7.4 million |
Other Shareholders | 59.3% | Various | 112.0 million |
As per the latest financial reports, Embracer Group has a total of approximately 192 million shares outstanding. The company has experienced substantial growth, with revenues increasing significantly over the past fiscal year. In its fiscal year 2023, Embracer Group reported revenues of SEK 9.1 billion (approximately USD 1.05 billion), a 35% increase compared to the previous year.
Additionally, the company's market capitalization stands at approximately SEK 46 billion (around USD 5.3 billion) as of the latest trading data. The stock is listed on the Nasdaq Stockholm under the ticker symbol "EMBRAC." The recent volatility in the gaming industry, coupled with strategic acquisitions, has kept investor interest high in Embracer Group.
In terms of stock performance, Embracer's shares have traded between SEK 150 and SEK 300 over the last 12 months, reflecting both market enthusiasm and caution regarding the broader economic environment impacting consumer spending on games.
Ultimately, the ownership landscape of Embracer Group is diverse, with institutional investors holding a significant portion alongside major individual stakeholders, ensuring a robust governance structure in a rapidly evolving market.
Embracer Group AB (publ) Mission Statement
Embracer Group AB, listed on the Nasdaq First North Growth Market, operates with a mission to develop and publish games that bring joy to players all over the world. The company emphasizes creativity, a decentralized management structure, and strategic partnerships to foster innovation and growth within the gaming industry.
As of October 2023, Embracer Group holds a diversified portfolio of over 100 owned and partnered game studios. This extensive network includes notable subsidiaries such as THQ Nordic, Koch Media, and Saber Interactive. The company has expanded significantly, reporting a revenue of approximately SEK 7.1 billion for the fiscal year ending March 31, 2023, marking an increase of 50% year-over-year.
Embracer Group's commitment to quality is reflected in its development pipeline, which includes more than 230 games in various stages of production. This includes high-profile titles like "Dead Island 2" and "Saints Row." The company aims to deliver experiences that resonate with diverse player demographics across multiple platforms, including PC, console, and mobile.
In alignment with its mission, Embracer Group invests heavily in research and development. For the fiscal year 2022-2023, the R&D expenses reached approximately SEK 1.2 billion, accounting for about 17% of the total revenue. This is indicative of the company's focus on innovation and quality in game development.
The company’s strategic mission is also supported by its financial metrics and growth strategies. Embracer Group's market capitalization was reported at around SEK 37 billion in October 2023. The company's share price has shown resilience, fluctuating between SEK 80 and SEK 120 per share over the past year.
Financial Metric | FY 2022-2023 | Percentage Change |
---|---|---|
Revenue | SEK 7.1 billion | +50% |
R&D Expenses | SEK 1.2 billion | +20% |
Market Capitalization | SEK 37 billion | N/A |
Share Price Fluctuation | SEK 80 - SEK 120 | N/A |
Games in Development | 230+ | N/A |
Embracer Group's operational model allows studios to maintain creative autonomy while benefiting from collective resources and expertise. This synergy not only enhances the quality of game development but also accelerates time-to-market for new releases.
Furthermore, the company's strategic acquisitions strategy plays a crucial role in its mission. Embracer Group has engaged in over 20 acquisitions within the last two years, further broadening its intellectual property (IP) portfolio and strengthening its market position.
Overall, Embracer Group AB's mission statement encapsulates its focus on creativity, innovation, and strategic growth within the fast-evolving gaming landscape. The company's financial health and robust portfolio of game studios position it well to achieve its objectives and continue delivering engaging experiences to a growing global audience.
How Embracer Group AB (publ) Works
Embracer Group AB (publ) operates as a video game holding company, primarily engaging in the development, publishing, and distribution of video games across various platforms. Its business model encompasses a broad range of studios and subsidiaries, enabling diversified revenue streams and a robust portfolio of intellectual properties.
As of the last reported financial year, Embracer Group's total revenue reached approximately SEK 10.9 billion (around USD 1.2 billion), reflecting a year-over-year increase of 63%. The company reported an operating profit (EBIT) of SEK 2.5 billion, with an EBIT margin of 23%.
Embracer has strategically acquired multiple studios, leading to substantial growth. In fiscal year 2023, the company acquired over 20 studios, which expanded its portfolio to more than 170 game franchises. Key subsidiaries include THQ Nordic, Gearbox Entertainment, and Deep Silver, which contribute significantly to both revenue and profit margins.
Financial Metric | FY 2023 | FY 2022 |
---|---|---|
Total Revenue | SEK 10.9 billion | SEK 6.7 billion |
Operating Profit (EBIT) | SEK 2.5 billion | SEK 1.2 billion |
Net Profit | SEK 1.8 billion | SEK 800 million |
EBIT Margin | 23% | 18% |
Number of Studios Acquired | 20+ | 3 |
Embracer Group's growth strategy heavily relies on acquisitions, allowing it to assimilate a diverse range of talents and IPs. This approach not only bolsters its market presence but also enhances its competitive edge in the rapidly evolving gaming industry. In addition to acquisitions, the company generates revenue through game sales, digital content, and microtransactions, capitalizing on both physical and digital marketplaces.
For fiscal year 2023, Embracer reported that approximately 70% of its revenue stemmed from digital sales, underscoring the shifting consumer preferences toward downloadable and live-service games. The company's diverse portfolio includes titles that cater to various gaming demographics, from casual mobile games to expansive AAA titles.
In terms of market capitalization, as of the latest update, Embracer Group's market value stands around SEK 36 billion (roughly USD 3.3 billion), reflecting investor confidence in its growth trajectory. The company is listed on the NASDAQ Stockholm under the symbol EMBRAC.
In conclusion, the operational framework of Embracer Group AB (publ) is characterized by a robust acquisition strategy, diversified revenue sources, and a strong focus on digital sales, positioning the company as a key player in the global gaming industry.
How Embracer Group AB (publ) Makes Money
Embracer Group AB (publ) operates as a video game holding company, focusing on the development, publishing, and distribution of video games across multiple platforms. The company has diversified revenue streams that include sales from digital and physical games, royalties, merchandise, and collaborations.
As of the latest earnings report for Q2 2023, Embracer Group reported revenue of SEK 3.9 billion, reflecting an increase of 22% year-over-year. The company's operating profit for the same period was SEK 586 million, resulting in an operating margin of 15%.
The firm's revenue breakdown showcases the different segments contributing to its earnings:
Revenue Streams | Q2 2023 Revenue (SEK) | Year-over-Year Growth (%) |
---|---|---|
Game Sales (Digital and Physical) | 2.7 billion | 25% |
Royalty Income | 800 million | 15% |
Merchandising | 300 million | 40% |
Licensing and Collaborations | 100 million | 10% |
Digital game sales constitute the largest slice of Embracer's revenue, with a focus on prominent franchises and new releases. The company's strategy includes acquiring smaller studios, thereby expanding its portfolio and enhancing its market reach. Embracer Group has made over 40 acquisitions since 2017, significantly boosting its development capacity.
The company has also invested heavily in its intellectual properties (IPs), ensuring continuous revenue flow through sequels and spin-offs. Notable franchises include Borderlands, Saints Row, and Metro, which contribute significantly to revenue through both sales and merchandise.
Furthermore, Embracer Group's diversified business model allows it to mitigate risks inherent in the volatile gaming market. The company has reported a strong balance sheet with total assets of SEK 21.5 billion and a healthy cash position of SEK 4 billion as of Q2 2023.
To maintain its growth trajectory, Embracer is focusing on expanding its presence in the mobile gaming sector, with revenue from mobile games expected to grow by 30% over the next three years. This aligns with the industry trend where mobile gaming is forecasted to reach USD 100 billion globally by 2025.
In conclusion, Embracer Group’s multifaceted revenue streams, strategic acquisitions, and strong focus on IP development position it well in the competitive gaming industry landscape.
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