CyberAgent, Inc.: history, ownership, mission, how it works & makes money

CyberAgent, Inc.: history, ownership, mission, how it works & makes money

JP | Communication Services | Advertising Agencies | JPX

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A Brief History of CyberAgent, Inc.

Founded in 1998 by Susumu Fujita, CyberAgent, Inc. has evolved into a significant player in the Internet advertising and entertainment sectors. The company was initially set up in Tokyo, Japan, with a focus on online advertising services. By 2000, CyberAgent launched its Ad Network, becoming a pioneer in digital marketing solutions.

In 2004, CyberAgent went public, listing its shares on the Tokyo Stock Exchange under the ticker symbol 4751. The initial public offering (IPO) was highly successful, underscoring investor confidence in the company's growth prospects.

CyberAgent expanded its portfolio through acquisitions, one notable purchase being the social media platform AbemaTV in 2016. This venture marked a transformative step into the media streaming industry, capturing a substantial user base in Japan.

Year Key Milestone Financial Data
1998 Founded by Susumu Fujita N/A
2000 Launch of Ad Network N/A
2004 Company goes public on TSE IPO price: ¥1,500
2016 Acquisition of AbemaTV User base: 30 million monthly active users
2021 Launch of new gaming division Revenue: ¥134.6 billion
2022 Expansion in AI services Net income: ¥9.3 billion

As of 2023, CyberAgent reported a total revenue of approximately ¥145 billion, with a significant portion attributed to its digital advertising and gaming segments. The company's digital ad business, which accounts for over 80% of total revenue, has seen an annual growth rate of nearly 12% over the past five years.

CyberAgent's gaming segment has also performed well, with titles like Granblue Fantasy and Princess Connect! Re:Dive generating substantial sales. In 2022, its gaming revenue reached approximately ¥41.2 billion, a growth of 17.5% year-over-year.

In terms of market performance, CyberAgent's stock has displayed resilience, with a year-to-date increase of approximately 25% as of October 2023, demonstrating strong investor sentiment in light of the company's continued expansion and innovation in the digital landscape.

CyberAgent also invests in emerging technologies, such as artificial intelligence and blockchain, and has allocated around ¥10 billion for R&D in these areas in the current fiscal year. This move aligns with the company's strategy to diversify its portfolio and stay ahead in a competitive market.

With a market capitalization of about ¥700 billion as of October 2023, CyberAgent remains a key player in shaping Japan's digital media landscape, focusing on both domestic and international markets.



A Who Owns CyberAgent, Inc.

CyberAgent, Inc. is a prominent Japanese internet and media company specializing in various sectors, including advertising, gaming, and digital content. Founded in 1998 by Susumu Fujita, the company has seen significant growth and diversification. As of October 2023, CyberAgent operates through multiple subsidiaries and has various stakeholders contributing to its ownership structure.

Ownership Structure

The ownership of CyberAgent is divided among institutional investors, individual shareholders, and company insiders. The following table provides an overview of the major shareholders as of the latest financial disclosures:

Shareholder Ownership Percentage Shares Owned
Susumu Fujita 34.5% 8,091,000
Goldman Sachs Group, Inc. 5.2% 1,200,000
Nomura Asset Management Co., Ltd. 4.9% 1,100,000
JP Morgan Asset Management 4.0% 900,000
Other Institutions 20.0% 4,500,000
Retail Investors 31.4% 7,200,000

Susumu Fujita, as the founder and CEO, holds the largest stake in the company, controlling 34.5% of the shares. Institutional investors collectively own a significant portion, approximately 30.1%. Retail investors comprise around 31.4% of the ownership, reflecting the company's broad appeal.

Recent Financial Performance

CyberAgent has demonstrated robust financial performance, indicating strong growth in revenue and profitability. The company reported for the fiscal year ending September 2023:

  • Total Revenue: ¥225 billion (approximately $1.55 billion)
  • Net Income: ¥20 billion (approximately $140 million)
  • Operating Margin: 8.9%
  • EPS (Earnings Per Share): ¥89 (approximately $0.62)

The growth in revenue can be attributed to the expanding digital advertising market and successful gaming ventures under its subsidiary, Cygames. Cygames has been instrumental in driving revenue, with notable titles like Granblue Fantasy and Shadowverse contributing significantly to the overall figures.

Market Position and Competitive Landscape

CyberAgent is positioned as a market leader in the digital advertising domain in Japan, competing with major players like Dentsu Group and Hakuhodo. The company continues to innovate and adapt to market trends, focusing on mobile advertising and content creation.

As of October 2023, CyberAgent's stock is traded on the Tokyo Stock Exchange under the ticker 4751. The stock price has experienced fluctuations, currently trading at approximately ¥1,280, with a year-to-date return of around 25%.

Future Prospects

Looking ahead, CyberAgent is strategically focusing on expanding its presence in the global gaming market and enhancing its advertising technologies. With the digital landscape growing rapidly, CyberAgent aims to leverage its existing expertise and relationships to capture additional market share.



CyberAgent, Inc. Mission Statement

CyberAgent, Inc. aims to create and innovate internet businesses that enrich people's lives. The company's core mission emphasizes the importance of technological advancement and social impact. Through its digital entertainment, advertising, and media services, CyberAgent strives to lead in the evolving landscape of the internet.

As of the fiscal year 2022, CyberAgent reported a consolidated net sales of ¥123.4 billion (approximately $1.1 billion), reflecting a 12.3% increase from the previous year. The revenue breakdown shows a significant contribution from its Online Advertising segment, which accounted for ¥83 billion (about $748 million), representing 67% of total sales.

The company's commitment to sustainability is also noted in its mission statement. CyberAgent actively participates in initiatives aimed at reducing carbon emissions and promoting sustainable practices within its operations. The firm targets to achieve a 30% reduction in greenhouse gas emissions by 2030 compared to its 2020 levels.

Fiscal Year Net Sales (¥ billion) Net Income (¥ billion) Growth Rate (%)
2020 109.9 9.6 N/A
2021 109.9 8.5 -11.5%
2022 123.4 12.1 12.3%

CyberAgent’s innovative services extend to gaming, where they have developed popular titles that have become staples within the Japanese gaming community. For instance, their flagship game, "AbemaTV," saw an average of 12 million daily active users as of September 2023. This user engagement underlines the effectiveness of CyberAgent's mission to enhance user experience through cutting-edge technology.

The company also focuses on fostering a dynamic work environment that encourages creativity and entrepreneurship among its employees. This is reflected in its employee structure, where as of 2023, CyberAgent employs over 3,500 individuals across various divisions and locations.

Investment in research and development (R&D) is another crucial aspect of CyberAgent’s operational strategy. The company allocated approximately ¥15 billion (around $135 million) to R&D activities in 2022, which represented an increase of 8% from 2021. This investment is aimed at maintaining its competitive edge in the rapidly evolving tech sector.

In summary, CyberAgent, Inc.'s mission statement encapsulates its drive to innovate while making a positive social impact, underpinned by strong financial performance, a commitment to sustainability, employee engagement, and a focus on research and development.



How CyberAgent, Inc. Works

CyberAgent, Inc. operates primarily in the digital advertising and media sectors, leveraging technology-driven platforms to enhance user engagement and monetization. The company is listed on the Tokyo Stock Exchange under the ticker code 4751.

In the fiscal year 2022, CyberAgent reported a total revenue of approximately ¥507.5 billion (around $4.7 billion), showcasing a year-over-year growth of 15%. The growth is attributed to its expanding video advertising and game publishing segments.

The company is structured into several business segments: Internet Advertising, Game Development, and Media. Below is a breakdown of revenue by segment for the fiscal year 2022:

Business Segment FY 2022 Revenue (¥ billion) Year-over-Year Growth (%)
Internet Advertising 343.4 12
Game Development 117.5 20
Media 46.6 10

CyberAgent’s Internet Advertising segment is a leader in the market, focusing on mobile advertising, which accounts for approximately 75% of total advertising revenue. Strategic initiatives such as the development of artificial intelligence for targeting and optimization have contributed to this segment's robust performance.

In Game Development, CyberAgent has successfully launched several mobile games, with “AbemaTV” and “PUBG MOBILE” recording substantial user engagement. The gaming segment alone accounted for about 23% of CyberAgent's total revenue. Notably, the company’s flagship title, "Granblue Fantasy," generated over ¥10 billion in annual sales.

The Media segment operates various online platforms, including the video streaming service AbemaTV, which has over 35 million registered users as of 2023. AbemaTV's unique selling proposition includes free access to original content, which has significantly contributed to user acquisition and retention.

CyberAgent continues to innovate, focusing on enhancing customer experience and expanding its digital ecosystem. In recent years, AI and machine learning have been pivotal in optimizing ad placements and improving content delivery across its platforms.

The financial landscape shows that CyberAgent had a net income of approximately ¥28.3 billion in 2022, with a net profit margin of 5.6%. This reflects effective cost management strategies and a focus on high-margin segments.

As of Q1 2023, the company’s stock traded at approximately ¥3,000 per share, with a market capitalization exceeding ¥800 billion. The price-to-earnings (P/E) ratio stands at about 28, indicating investor confidence in CyberAgent’s growth potential.

CyberAgent's operational strategy emphasizes adaptability to changing market conditions, backed by data analytics and user insights. Their investment in technology, particularly in enhancing mobile capabilities, positions them strongly against competitors in the digital advertising and gaming industries.



How CyberAgent, Inc. Makes Money

CyberAgent, Inc., a diversified media company based in Japan, generates revenue through various segments, notably advertising, gaming, and internet media. Each segment contributes significantly to its overall financial performance.

Advertising Segment

The advertising sector is the largest revenue driver for CyberAgent. For the fiscal year ending September 2022, advertising revenue totaled approximately ¥155 billion, representing a growth of 15% year-over-year. This segment is primarily fueled by digital advertising, including social media and mobile app advertising.

Gaming Segment

CyberAgent's gaming division also plays a crucial role in its revenue streams. In FY2022, the gaming segment generated revenue of around ¥118 billion, which accounted for roughly 34% of the company's total revenue. The success of popular mobile games such as *Granblue Fantasy* and *Shadowverse* has bolstered its earnings.

Internet Media Segment

The internet media sector, which includes content production and video streaming services, reported revenues of approximately ¥65 billion in FY2022, marking an increase of 10% from the previous fiscal year. This segment benefits from CyberAgent's investment in AbemaTV, a streaming service that has gained traction in the Japanese market.

Revenue Breakdown Table

Segment Revenue (¥ billion) Year-over-Year Growth (%) Percentage of Total Revenue (%)
Advertising 155 15 44
Gaming 118 34 34
Internet Media 65 10 19
Total Revenue 338 - -

Profit Margins and Earnings

CyberAgent's net income for FY2022 was reported at approximately ¥18 billion, yielding a profit margin of about 5.3%. The company's operational efficiency and diversified income streams contribute to its financial robustness.

Recent Developments and Future Prospects

CyberAgent continues to expand its influence in the digital landscape. A significant investment in artificial intelligence for targeted advertising is expected to enhance revenue from its advertising segment. Analysts project that by FY2024, advertising revenue could rise to ¥175 billion. Additionally, the gaming segment is poised for growth due to upcoming releases, with forecasts expecting gaming revenue to reach ¥135 billion in the same period.

The company's commitment to innovation and adapting to market trends positions it favorably for sustained revenue growth across its business segments.

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